By Julien 'Gollum' Frelat (c) 2000 Emu5ever


OUR MESSAGEBOARD
 
WHAT'S NEW
DOWNLOAD
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CREDITS
CONTACT
DISCLAIMER
 
[Links]
NeoPocott for Macintosh
NeoPocott for DreamCast
NeoPocott for Acorn
NeoPocott for PocketPC
Official Compatibility List
Emuholic Compatibility List
NeoPocott Japanese Pages
 
[Affiliates]
Emu5ever
Ganksoft Entertainment
Ngpworld
Pocket Planet
Spanish SNK Central
Unofficial French NGPC
 
 
12 / 29 / 2000
  • NeoPocott WIP (Judge strikes back!)

  • - Figure out some optimization ideas (Gollum/Mic...)
    - Added real cycle count for all 1-byte opcodes (Judge)
    - Fixes load/save state feature to save more necessary RAM (Judge)
    - Find an undocumented addressing mode to add (Judge)
    - Bug detected in the cpu core for a very special instruction (Judge)

  • BeNeoPocott News !!!

  • Niels Wagenaar is improving his BeOS port and he wonders if OpenGL support could be a good idea or not for his port. Here is his statement :
    "I want to implement OpenGL within BeNeoPocott for more graphical performance using SDL. But, I only want to spend time if people want me to do it :)
    Send me an e-mail if you think that's it's a nifty feature for BeNeoPocott."
    He also mention that the current BeOS installer files are only for BeOS R5 for Intel devices (not PowerPC).

  • NeoPocott News/Rumors !!!

  • Mic... worked on new optimizations for the NeoPocott gfx engine. We need to check if there are some noticable speed improvements but he did some nice work again ! The new speed test will be posted here soon... Stay tuned !
  • Boycott news !!!

  • Not really related to NeoPocott but Anarko managed to build a first version of Boycott using the same portable architecture than NeoPocott ! After hours of work, he succeeded in using the same code conventions. That would certainly help a lot to make easy Boycott ports... What is more, that means that a first version of Multicott (including Neogeo Pocket & Gameboy support) could be possible soon. Stay tuned for more news and maybe releases soon !!!

    Please visit the Official Boycott Site.
  • NeoPocott DreamCast News !!!

  • The fake images reported yesterday were removed from their respective sites and the people behind this unofficial and not very respectful stuff send apologies to Brian Peek. NeoPocott DreamCast is a free and legal port of NeoPocott. Please never distribute it or sell it with roms !

    Please visit the Official NeoPocott DreamCast site.
 
12 / 28 / 2000 NeoPocott 0.38b PocketPC is OUT !!!
  • NeoPocott WIP !!!

  • - Compatibility Improved (0.39b1) : Better colors in intros for some games (Cool Boarders, Cool Cool Jam) !
    - Fixes a silly bug for background colors (Gollum)
    - Add OOWC outside window color emulation (Gollum)

  • NeoPocott DreamCast (DC) Updates & COMPLAINT !!!

  • Brian Peek has updated his download page for NeoPocott with a new Cdrwin image (CUE/BIN format). He also updated the Individual Files distribution with a valid IP.BIN file in order to make easier self-boot CDs.

    Here is also a complaint from him side:
    "We're starting to notice a very disturbing trend: Others are taking NeoPocott and making their own releases of it in other formats with NEW FILES INCLUDED and OUR FILES REMOVED. Before you make ANY re-release of this software, please contact us. We might currently be working on that format, or not want it to be re-released in that fashion. Please, people, have some respect for other people's work."


    Download NeoPocottDC 1.0.
    View NeoPocottDC docs.
  • NeoPocott for PS2 news !

  • Back from vacation, Simon Singh is progressing nicely with its PS2 port of NeoPocott. Commercial games are now playable and he is working in sync with the latest 0.38 source core. Expect some more news and maybe screenshots soon !
  • NeoPocott MsDos/Linux news !

  • Anarko is currently working on new cool features for his ports:
    - joystick support (could someone give a joystick to Anarko so he could test it ?)
    - smooth/eagle mode support
    - TV/scanline mode support
    - skin support
    - and the like...
    More news about its progresses soon !

  • NeoPocott 0.38b PocketPC Ipaq build just released !!!

  • Mic... has just released a first version (not a preview this time) of NeoPocott for PocketPC. The binary is for Ipaq only but other builds are forthcoming. This version is in sync with the latest common 0.38b release of the emulator so you can expect a better compatibility, a better speed. What is more, Mic... added controller skin ala PocketNES.

    Download NeoPocott Ipaq 0.38b.
  • Official Unofficial NeoPocott 0.38 in Spanish !!!

  • OBYS has just released a spanish version of NeoPocott Win32 0.38 release.

    Download Official Unofficial NeoPocott 0.38 Spanish Version.
 
12 / 27 / 2000 NeoPocottDC is OUT !!!
  • Complete redesign of the screenshots page !

  • I have completely changed the design for the screenshots page and I also updated it with screenshots from latest release for PocketPC & DreamCast ports. BeOS screenshots are forthcoming !

    Please visit our Screenshots page.
  • Complete redesign of the download page !

  • I have completely changed the design for the download page so it is easier now to download the necessary files for the port you want. Documentations, technical docs and compatibility list were also sorted.

    Please visit our Download page.
  • THE VERY AWAITED NEOPOCOTT DREAMCAST IS HERE !!!

  • Brian has finally released his DreamCast port of NeoPocott again to celebrate my birthday.

    Download NeoPocottDC 1.0.
    View NeoPocottDC docs.
  • New affiliate added !

  • I added a great spanish site about SNK consoles on the affiliates list.

    Please visit Spanish SNK Central.
  • PocketPC news !

  • Mic... could not release a 0.38b version for PocketPC for yesterday but it is on the way... The UI will be soon ready, speed gets better and better and the thing itself is becoming very great !
  • Two requests for BeOS users and Win32 users !

  • I received two mails about the new files uploaded for the NeoPocott 0.38b version. I want to know if things are true or not... Has anyone encountered some problems with the BeOS installers ? Is it confirmed that there could have a virus in the Win32 file ?
  • Voodoo's Compatibility List just updated !!!

  • Voodoo has also updated his Official NeoPocott Compatibility List. He also mention two bugs that could be fixed in the next release...

    Please visit our Official NeoPocott Compatibility List.
  • Emuholic Compatibility List just updated !!!

  • Guyfawkes has just updated his Neogeo Pocket Emulators Compatibility List taking in account the compatibility improvements in 0.38b release. Here are his own words : "It's not a full update as I was hoping to do because of time restriants, only non-working and partially working games have been retested. When I get some more time in the new year I will be able to fully retest all the games".

    Please visit Emuholic Compatibility List.
  • Official Unofficial NeoPocott 0.38 in Italian !!!

  • _JC_ of EmuIta has just updated his italian version of NeoPocott in sync with the latest 0.38 release ! You can download it here or visit the official site here. Enjoy !

    Download Official Unofficial NeoPocott 0.38 Italian Version.
 
12 / 26 / 2000 D-Day !!!
  • To celebrate my Birthday, NeoPocott 0.38b was just released for many ports !

  • Here are the news/changes/additions for all ports in NeoPocott 0.38b :
    • - Remove the old slow Z-buffer stuff (Mic.../David McEwen/Gollum)
    • - Add/Optimize a sprite sorting function (David McEwen/Gollum)
    • - Optimize sprite vs front/back priorities (David McEwen)
    • - Add a line per line sprite engine (David McEwen)
    • - Optimize the debugging videodump function (Mic...)
    • - Optimize the Window frame function (Gollum)
    • - Optimize the VBL emulation (Mic.../David McEwen/Gollum)
    • - Optimize front/back/sprite rendering (Mic...)
    • - Optimize sprite display (Mic...)
    • - Rewrite the Sprites rendering function (Mic...)
    • - Speed improvements for palette loading (Brian Peek)
    • - Speed improvements for memory reads (Brian Peek/Gollum/Colin Ward)
    • - Fixes (aarrgh !!!) window frame clipping (Gollum)
    • - Change a few games comments in database (Gollum)
    • - Add new entries for recently dumped games in database (Anarko)
    • - Change names for some games in database (Anarko)
    • - Improve sync for fake Z80/sound emulation (Judge/Gollum)
    • - Add a small hack to make Metal Slug 2nd Mission fully playable (Judge/Gollum)
    • - Add a small hack to make Sonic fully playable (Judge/Gollum)
    • - Fixes and add comments to all BIOS functions (Gollum)
    • - Fixes BIOS VECT_RTCGET function (Judge)
    • - Add BIOS VECT_INTLVSET function (Judge)
    • - Add/Fixes some BIOS functions with more comments (Judge)
    • - Add pending interrupts support (Judge)
    • - Add two test roms thanks to Ivan Mackintosh's TestCott (Gollum)
    • - Fixes snapshot loading (Richard Bannister)
    • - Add BS1B/BS1F opcodes to debugger (Gollum)
    • - Add BS1F opcode (Gollum)
    • - Add ANDCF/ORCF opcodes (Gollum)
    • - Add PAA opcode (Gollum)
    • - Add/Fixes some BIOS functions (Gollum)
    • - Fixes debugger (Gollum)
    • - Fixes some warnings (Anarko)
    • - Add/Fixes/Improve database info (Anarko)
    • - Improve load/save snapshot feature (Richard Bannister)
    • - Add load/save snapshot feature with smallest possible size (Gollum)
    • - Add/Fixes all database status info (Gollum)
    • - Add some comments to database (Gollum)
    • - Add a hack to make Dokodemo Mahjong playable (Gollum)
    • - Tests/Fixes all BIOS Communication Emulation using TestCott (Gollum)

  • NeoPocott 0.38b Win32 was just released by Gollum !!!

  • Here are the specific changes for this port (official main NeoPocott port) :
    • - Set default speed to faster (Gollum)
    • - Fixes release mode project settings (Voodoo/Gollum)
    • - Add a FPS counter available only no vsync mode (Gollum)
    • - Add a small optimization for Win32 display (Gollum)
    • - Add a new icon by Champipi (Gollum)
    • - Start working on a direct screen mode (Gollum)
    • - Start working on a real fullscreen mode (Gollum)
    • - Highly better sync for display !!! (Gollum)
    • - Increase general speed for better sync with the real NGP (full speed) (Gollum)
    • - Smooth & faster bitmap display !!! (Gollum)
    • - Remove all ugly lines in display !!! (Gollum)
    • - Add *.npc extension for rom loading as MHE/Rape! (Gollum)
    • - Improve bitmap display (Mic.../Gollum)
    • - Optimize speed display up to 350% !!! (Mic...)
    • - Add keyboard shortcuts for load/save snapshot (Gollum)
    • - Reduce window title (Gollum)
    • - Set default size to x1 (Gollum)
    • - Add load/save snapshot (Gollum)
    • - Add a debugging/emulating switch (Gollum)
    • - Improve Run/Pause feature (Gollum)
    • - Add a jump back to current instruction (Gollum)

    You can download NeoPocott 0.38b Win32 here. Enjoy !
  • NeoPocott 0.38b Acorn Risc OS was just released by David McEwen !!!

  • Here are the specific changes for this port :
    • - New icons by Nick Wright (David McEwen)

    You can download NeoPocott 0.38b Acorn Risc OS here or visit David McEwen pages here. Enjoy !
  • NeoPocott 0.38b MsDos was just released by Anarko !!!

  • Here are the specific changes for this port :
    • - 0.38b release, happy birthday Gollum!
    • - Added Reset feature, F11
    • - Added configuration file for gfx modes & button configuration
    • - Load rom dialog when started without arguments
    • - Added screenshot feature to non-debugger engine, these screenshots is only taken of the 160x152 NGP screen
    • - Added save/load snapshot features, F2 and F3
    • - Added pause emulation feature, F10

    You can download NeoPocott 0.38b MsDos here. Enjoy !
  • NeoPocott 0.38b BeOS was just released by Niels Wagenaar !!!

  • Here are the specific changes for this port :
    • - Insync with the NeoPocott 0.34b4 core source tree
    • - A relative fast graphical output in 16bpp using SDL in software or hardware rendering (depends on videocard)
    • - Full NGP key support
    • - Screenshot support in BMP format (Atm only 1 per game/rom)
    • - Runs many demo and/or commercial roms (Sonic and Metal Slug 2nd Mission for instance)
    • - Emulator pause/continue mode

    You can download NeoPocott 0.38b BeOS here. Enjoy !
  • NeoPocott 0.38b Macintosh was just released by Richard Bannister !!!

  • You can download NeoPocott 0.38b Macintosh here. Enjoy !
  • NeoPocott 0.38b DreamCast to be out tonight !!!

  • Please visit Ganksoft Entertainment and be prepared for this release...
  • Upcoming changes to this web site !

  • I will certainly update soon the site with a new download page with better design and download facility and also, I will add DreamCast and BeOS screenshots sections !
 
12 / 22 / 2000 J-4
All the NeoPocott development team and myself wish you a Merry Christmas !!!
Stay tuned...J-4 !!!
 
12 / 21 / 2000 J-5
  • NeoPocott speed tests !!!

  • Here are some speed tests I made on my P3 733Mhz 128 RAM with vsync disabled and FPS counter :
    Sonic with old gfx => 107 FPS
    Sonic with new gfx => 167 FPS
    Big thanks to Mic.../David McEwen and me ;-) for the optimizations...
  • NeoPocott WIP !!!

  • - Compatibility Improved (0.38b4) : Better sprites display in games (Sonic, Metal Slug) !
    - (WIN32) Add a FPS counter (Gollum)
    - (WIN32) Add a small optimization for Win32 display (Gollum)
    - Remove the old slow Z-buffer stuff (Mic.../David McEwen/Gollum)
    - Add/Optimize a sprite sorting function (David McEwen/Gollum)
    - Optimize sprite vs front/back priorities (David McEwen)
    - Add a line per line sprite engine (David McEwen)
    - Optimize the debugging videodump function (Mic...)
    - Optimize the Window frame function (Gollum)
    - Optimize the VBL emulation (Mic.../David McEwen/Gollum)
    - Optimize front/back/sprite rendering (Mic...)
    - Optimize sprite display (Mic...)
    - Rewrite the Sprites rendering function (Mic...)
  • BeNeoPocott news !

  • Very good news from the BeOS side, it seems the port is almost 98% done !!! With some extra nice features. Here is the statement :
    - Relatively fast graphics core in software or hardware rendering using SDL
    - Full NGP Keyboard support
    - Pause/Run options of the emulator
    - Screenshots support
    - Commandline switches like speed and windowsize

    Expect some new screenshots soon...
 
12 / 20 / 2000 J-6
  • Speed improvements ?

  • Thanks to Mic... optimizations (we are still testing and validating his new code) in the gfx engine, NeoPocott runs now at full speed on PocketPC and DreamCast !
  • Add a news archive section

  • This news page will now be split in a news archive for every month...because this page started to become quite big ;-)
 
12 / 18 / 2000 J-8
  • NeoPocott for PocketPC news

  • Mic... is working on a faster gfx rendering for NeoPocott. Maybe his changes could apply to other ports...
  • BeNeoPocott screenshots !!!!

  • Nils Wagenaar has posted some screenshots of his forthcoming BeOS port ! He is still working on speed issues, keyboard support and left bugs to fix but a release could be out soon. What I can say is J-8 !!!

    Metal Slug 1 Starting Screen In-Game Metal Slug 1
 
12 / 16 / 2000 J-10
  • NeoPocott for PocketPC preview released !!!

  • Mic... has just released a preview of his PocketPC port of NeoPocott. This preview is only for Ipaq users. It is only a preview version so expect a better release soon (with Keypad ala PocketNES). You can download it HERE or check the dedicated web site HERE.
    Enjoy !!!
  • NeoPocott WIP

  • - (WIN32) Start working on benchmarking and FPS counter (Gollum)
    - (WIN32) Reflect NeoPocott Win32 changes to Boycott/BoycottAdvance/Multicott (Gollum)
  • NeoPocott for BeOS news !!!

  • Niels Wagenaar made some nice progresses with the BeOS port. He planned to use the SDL library for better portability and he successfully managed to compile and run the whole stuff (no display yet). I guess screenshots are forthcoming !
  • New NeoPocottDC screenshots !!!!

  • Brian Peek has posted new screenshots on his web site of the DreamCast port. Please visit Ganksoft Entertainment for bigger images. All stuff should be ready soon, he is still working on speed issues though. What I can say is J-10.

    Sonic Starting Screen In-game Sonic
    SNK Gals Fighters Evolution Pacman
 
12 / 15 / 2000 J-11
  • NeoPocott WIP

  • - (WIN32) Add new icons by Champipi for BoycottAdvance/Multicott/NeoPocott (Gollum)
    - (WIN32) Start working on a direct screen mode (Gollum)
    - (WIN32) Start working on a real fullscreen mode (Gollum)
    - (WIN32) Still trying to optimize display... (Gollum)
  • BoycottAdvance news !

  • Here is a logo made by Champipi for this other forthcoming project, just to wet your appetite !
    BoycottAdvance !
  • NeoPocott for PocketPC web site online !!!

  • Mic... has just put online his dedicated web site to NeoPocott for PocketPC (NeoPocottPC). You can check it out HERE. I also added his site to the links.
  • NeoPocott for BeOS news !!!

  • Niels Wagenaar has joined the BeOS team to help to make a first release of NeoPocott for BeOS. Stay tuned !
  • Italian translation added for Neogeo Pocket Tech documentation...

  • NoFX has just released an italian translation of the technical documentation of Neogeo Pocket 1.1. Please go to the Download page !
 
12 / 14 / 2000
  • NeoPocott for DreamCast (NeoPocottDC) news !!!

  • Brian Peek has updated his news page for his DreamCast port. The program is now in beta testing stage before its Xmas release.
    What is more, Brian is finishing the Credits page and claims that about 99% of the hard work is now done for NeoPocottDC.
  • New ports ?

  • Since we have no news from our BeOS team since a very very long time, I decided to hire someone else to make a valuable NeoPocott BeOS port. Not only, this guy will work on a BeOS port (expect a first release for january) but it will also certainly work on a GTk linux port and also a KDE linux port !!!
    Whoa ! That sounds interesting for you linux users !
 
12 / 13 / 2000
  • YYYYYYYYEEEEEEESSSSSSSSS !!!!!

  • At the end, I managed to get rid of all this nasty display in the Win32/official port !
    The emulator is now very pleasant to use... ;-)
    And if you wanna play Sonic Pocket Adventure at an incredible smooth speed, just play with the Speed option ;-)
    - (WIN32) Increase general speed for better sync with the real NGP (full speed) (Gollum)
    - (WIN32) Smooth & faster bitmap display !!! (Gollum)
    - (WIN32) Remove all ugly lines in display !!! (Gollum)
    - (WIN32) Highly better sync for display !!! (Gollum)
    - (DreamCast) Speed improvements for palette rendering (Brian Peek)
    - Speed improvements for palette loading (Brian Peek)
    - Speed improvements for memory reads (Brian Peek/Gollum/Colin Ward)
  • Disclaimer added

  • In order to reply to many questions I often received in my mail box, I put a small disclaimer above.
 
12 / 12 / 2000
  • MultiPocott news !

  • Here is a logo made by Champipi for this forthcoming project, just to wet your appetite !
    MultiPocott !
  • Some releases soon ?

    • We expect to have a public 0.38b version of NeoPocott before my birthday
    • Mic... expect to have a first stable release of NeoPocottPC before the end of the week
    • Brian Peek expect to have a first release of NeoPocottDC before Xmas
    • Due to a total hardware crash of his Amiga, Colin Ward was enable to release today his first version of NeoPocott WarpUp. We all hope that he will manage to recover the sources and compile/release a version in the next few days !!!
  • Project name changes !!!

  • Colin Ward changed the NeoPocottPPC name into NeoPocott WarpUp. Because it could be confusing for some people (there are two OS on Amiga PPC, a PowerUp and a WarpUp and PPC usually refers to PowerUp).
    What is more, Multicott, our future multiple handheld emulator was changed to MultiPocott because the name indicate more clearly the purpose of the emulator.
 
12 / 11 / 2000 15 days left until my 24th birthday...
  • Small request...

  • I am looking for people to port NeoPocott on new platforms. As for now the requirements are a 200Mhz device to achieve full speed and about 6MB RAM. The code is 100% C and using the portable architecture, easy to port to another platform. Especially, I am looking for a new BeOS porter because we do not have news from this side since a very long time...
  • THE ...SURPRISE PORT !!!

  • NeoPocott is being ported to PS2 by Simon Singh ! More news soon...
  • Credits page updated !

  • I have just updated the credits page...
  • He's Back !

  • Judge is back from his trip to the US. Well, I think you'll see some changes soon ;-)
  • Optimizations !

  • Well, these days, the NeoPocott development team is quite busy with optimization stuff. Brian Peek, Voodoo, Colin Ward and I are currently working to optimize the common portable code so as all ports can get a huge speed increase. In the same way, Brian is focusing on specific DreamCast optimizations.
  • Site updates !

  • Thanks to every people who notice that but all screenshots pictures were messed up, I have just fixed this. I also change the DreamCast screenshots link. Enjoy !
 
12 / 08 / 2000
  • A new gfx designer for *Cott stuff !

  • Welcome to CHAMPIPI our new gfx designer. He already made cool icons for NeoPocott, BoycottAdvance & Multicott. Stay tuned for some nice logos and other stuff from his side.
  • A NeoPocott store in a browser soon near you...

  • Thanks to Brian Peek efforts, we'll soon put online a NeoPocott store with some interesting products for you to buy. If you like NeoPocott, Emulation or Neogeo Pocket in general, you could soon buy some cool t-shirts, sweatshirts, mugs and mouses pad...
  • NeoPocott for PocketPC (NeoPocottPC) news !

  • Mic... will soon release a first beta. In the same time, he will put online his dedicated web site ! Stay tuned.
  • NeoPocott DreamCast (NeoPocottDC) news !

  • Brian Peek is still working on the GUI and is adding some nice features to the emulator. He is also working hard on the speed side to get full speed achievement on the DreamCast !
  • ABOUT THE SURPRISE PORT...

  • It is already working ! As for now, only demos are supported and the port is a bit slow but we'll give more news soon. Maybe a screenshot soon ;-) No, it is not a Saturn or PSX port...
  • NeoPocott MsDos & Unix (NetBSD)

  • Anarko will try to add a configuration file for the next release of NeoPocott so people could choose the resolution to use (320x240 is recommended but is not always supported). In the other side, we could extend the Linux port to all the Unix OSes. A french guy is already working on a NetBSD port and will help Anarko for the X11 stuff...
 
12 / 06 / 2000 20 days left until my 24th birthday...
  • NeoPocott 0.38b4 WIP !!!

  • - Compatibility Improved (0.38b4) : Intros are now perfect for many games (Crush Roller for example) !
    - Compatibility Improved (0.38b4) : Magical Drop Pocket intro is now perfect !
    - (WIN32) Add *.npc extension to file loading as MHE/Rape! (Gollum/Judge)
    - Fixes (aaargh!) frame window clipping (Gollum/Judge)
    - Improve sync for the fake Z80 emulation (Gollum/Judge)
    - Add 4 recently dumped games to the database (Anarko)
    - Fixes/Add comments to the database (Anarko/Gollum)
  • NeoPocottPPC (AmigaPPC) news !

  • Colin Ward is working hard on adding support for 3D graphics cards, so that games can be stretched and filtered by hardware. A release will be very soon ready ! Please visit his web site where you'll find soon NeoPocottPPC ! Stay tuned !
  • NeoPocott for PocketPC (NeoPocottPC) news !

  • Mic... succeeded in using the GAPI instead of the win32 API and add keyboard support. I dunno yet if the port is faster but he managed to get a fullscreen mode with GAPI ! Maybe soon a keypad like PocketNES ;-) Stay tuned !
  • New screenshot for NeoPocott DreamCast !

  • Menu Selection Screen

    Brian Peek posted a new screenshot of the selecting screen for NeoPocott DC. He also made some speed improvements for his port and he is working on a FPS counter. Well, we could expect a release before Xmas... Stay tuned !
  • ABOUT THE SURPRISE PORT...

  • It is a new port, it is not the DreamCast port...Still no idea ?
 
12 / 05 / 2000
  • RUMORS : new ports for NeoPocott ?

  • Well, there will be definitively no port for the PALM OS...
    But, for the early owners of a recent console, we might have a surprise for you... Stay tuned !
  • Frequently asked questions to Mic... (UPDATED)

  • Here is a small FAQ by Mic... :
    (Q) I've got a HPCPRO/ARM, will NeoPocottPC work on it ?
    (Q) I've got a CASSIOPEA, will NeoPocottPC work on it ?
    (R) NeoPocottPC will be compiled for ARM, MIPS and SH3.
    (Q) Where did you find this WinCE emulator, I want it !
    (R) The emulator is part of the free Microsoft devkit www.pocketpc.com.
  • NeoPocott for PocketPC (NeoPocottPC) WIP

  • Here are the things planned in order by Mic... :
    • Add a frame counter (to validate speed and find what could be optimized)
    • Rewrite all input/gfx stuff using the GAPI (Pocket PC Game API), some sort of DirectX for PocketPC
    • Add keyboard/input support
    • Make the emulator a bit prettier ;-)
    • In the same time, create a dedicated web site with the help of a PocketPC design guy
  • Link changed for NeoPocott MacOS

  • According to Richard Bannister, I changed the link for NeoPocott/MacOS so people could visit his whole software page.
 
12 / 04 / 2000
  • Rumors about NeoPocottDC

  • The new layout (without copyrighted SNK logos) is ready and I can tell you that it's nice. Screenshots soon !
  • Official unofficial NeoPocott 0.37b Italian

  • The translation team at www.emuita.it has just released their unofficial version of NeoPocott 0.37b in Italian ! Here is the file.
  • Photo showing an Ipaq running NeoPocott for PocketPC !!!



  • Mic... used a webcam with a poor quality so the picture is quite ugly but that's enough to get an idea of the thing running on the Ipaq... Great !
 
12 / 03 / 2000
  • Self-explaining screenshots (sent by Mic...)



  • These pictures were taken by Mic... using NeoPocott for PocketPC on the PocketPC emulator. He also tested successfully the thing on his own Ipaq ! He will send us photos of his Ipaq running Sonic tomorrow... Stay tuned !
  • Spanish translation added for NeoPocott documentation...

  • Juan M. Caravaca Botia has just released a spanish translation of the general documentation of NeoPocott 0.37b. Please go to the Download page !
  • Unofficial NeoPocott 0.37b in Italian !

  • People at www.emuita.it informed me about an italian version of NeoPocott 0.37b. Come back here soon to download this official unofficial version.
 
12 / 02 / 2000
  • Compatibility improvements in 0.38b4 !!!

  • Thanks to Judge, I added two hacks to get Sonic Pocket Adventure & Metal Slug 2nd Mission fully playable !!! I will post the screenshots later... Stay tuned !
  • NeoPocott for PocketPC news

  • Mic... made some nice progresses. He planned to make a special GUI for the PocketPC. Screenshots very soon
 
12 / 01 / 2000 25 days left until my 24th birthday...
  • Add a link to our new MessageBoard !!!

  • If you wanna discuss about Emu5ever, Boycott, NeoPocott, BoycottAdvance, Multicott, please use our message board. Emulation programming, news/rumors topics are also welcomed. My nickname is Neopocott... If you encounter some problems to use our emulators or want to make a feature request, do not hesitate to leave a message.
  • HUGE SPEED improvements for NeoPocott Win32 port !!!

  • Thanks to Mic... (see below), my Win32 port is now about 350% faster than before which means that zoom x2, x3, x4 and even full screen are now playable !!! He rewrote all the bitmap blit stuff and the result is dramatically better ! I will apply his changes to WinBoycott too so expect new releases soon of these ports.
  • NeoPocott for PocketPC news

  • Mic...(the no-more-anonymous Pocket PC guy which is a great friend of mine) has made some progresses. All things just compile but crash on the PocketPC emulator. He decided to rewrite all the WindowsCE code from scratch using MFC. Mic... will send us screenshots when something at least work. Stay tuned !
 
Past news